Practice Hand 4 · Declarer Play · Deal 1 from Bridge Self-Study Companion Guide, Ch. 21, Group 5

The Hold-Up Play in Notrump

You already have nine tricks on paper. Why not just take them?

North · Dummy

7 6 3
A 8 4
K Q J 8
K 5 4

13 HCP

South · Declarer

A 5 2
K 9 5
A 4 2
A J 10 9

16 HCP

Contract: 3NT by South
Opening Lead: West leads K
Bidding:
WestNorthEastSouth
1NT
Pass3NTPassPass
Pass
Your task: West leads K against your 3NT. Do you win the A immediately, or hold up — and why does it matter if you already have enough tricks?

Solution

Hold up. Duck the K, then the Q, and win only the third round.

Count sure winners first: 1 spade, 2 hearts, 4 diamonds, 2 clubs = 9 top tricks once diamonds behave. The tricks are there — the danger isn't in reaching 9, it's in who's on lead if something goes wrong along the way.

What the hold-up actually protects

If East ever gains the lead — say diamonds don't split the way you hope — a hold-up means East has no spade left to fire back through your remaining stopper. Win too early, and a spade returned through your hand can run for several tricks before you can stop it.

The cost is nothing

Ducking twice costs no tricks — the ace was always going to win a spade trick eventually. All it does is exhaust one defender's supply of the suit before you start touching anything risky.

Key point: Having enough top tricks on paper doesn't mean the hand is safe. Hold up when you hold only one stopper, so a dangerous opponent has nothing left to return if they later get in.

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